I have said it before and I will say it again. I won't give away what is available, but it is worth winning. This is a one-match game that, if you win, unlocks a special goodies menu. The final mode is the street puzzle mode. Each player selects a character, and off you go. This is a good old-fashioned 2-player battle to the end. For example, if you are set on easy, you only need to defeat 3 opponents to win but on normal, you must defeat 8 and on hard, you must beat 8 extra difficult opponents. This mode is dictated by the difficulty setting you chose. The first mode available is the Arcade mode. There a plenty of game modes to satisfy just about any gamer. The longer you go, the more likely the opponent is to drop the timer gems on to your side and ruin your entire plan so you must pick and choose your times to attack carefully or you may end up K.O.'ed. The real trick is to build up super gems and go for the crushing blow. Sure, you can group a couple same colored gems together and break them but this only does minimal damage to the opponent. What makes it fun is the strategy element. The game would not be much fun if all you were doing was placing a couple of gems together and then breaking them. The game requires some quick thinking and the ability to adapt to some unexpected roadblocks. You will find yourself setting up for the perfect color combinations when your opponent drops a load of gems on your side, completely blowing all of your plans. The farther along you make it into the game, the more frustrating (good frustrating, not bad frustrating) the game gets. Of course, the object is the same for your opponent so that is where the challenge comes in. In a nutshell, the idea is to build up gems, break them, and screw up your opponent. I know it sounds a bit complicated but after a few rounds, it becomes real clear. As you smash gems on your side, it drops counter gems on the opponent's side. The object is to match up the same colored gems to build a super gem and the use the special gem to smash your connected gems of the same color. That is about where the similarities stop. The field is similar to that of Tetris in that objects, in this case, gems, fall from the top of the screen and collect at the bottom. You play in a side by side configuration with either a computer-controlled opponent or a friend. So, how do you play? It is quite simple to learn, but much more difficult to master.
This is more for show than anything else, but it does add a different element to the game. If you perform specific moves, the character will do an animated attack (not controllable by the player) on the opponent's character. The only real connection to these titles is that you pick characters to play as. I know you are probably thinking, "huh, I don't get it." Read on, and I will explain.įirst off, it may be a little deceiving saying that the game is a combination of the above-mentioned titles. Basically, Capcom has taken Street Fighter Alpha and Night Warriors and combined them with the feel of Tetris, only with more strategy involved. Super Puzzle Fighter II Turbo combines a strange premise with familiar gameplay. Please note that I chose to call it a spin-off, not a ripoff. Why am I bringing all of this up? Because Super Puzzle Fighter II Turbo is best described as a Tetris spin-off. I still find myself sitting in front of the computer (on an important business call, no less), playing a quick game while listening to the person on the other end of the phone ramble on about something or another. This game was so simple, yet terribly addictive. One of the games that carry the label of revolutionary is Tetris. These games usually become smash hits, and then the market becomes flooded with games that mimic the style or at least follow the same game mechanics. Only once in a great while, a game will hit the market that can be labeled revolutionary.